How is the gesture control of Niu B made

In order to better highlight the screen content, smart phone screens around the world are taking a simple design route. Both physical and virtual keys are no longer to be seen, and the chaotic screen is being abandoned. In other words, gestures—scrolling, swiping, clicking, pinching, and flicking—are becoming the mainstream method of mobile phone interaction, and voice and facial expression control are also emerging.

The types of gestures are constantly increasing, but the probability of using many gestures is not large, and looking at this smart phone to control the gesture set, the gestures inside are so many that the general people are surprised.

The famous cognitive scientist Don Norman (the author of The Design of Everyday Things) is likely to say that if people do n’t use the gestures provided by the smartphone, and the smartphone is for human use-we should think of the phone ’s The design is defective. (Because of the defects of humanity as a whole, we are really powerless).

So, what kind of gestures can stand out among all gestures, settle down in time, and at the same time be accepted by users in multicultural contexts? If you want to make the designed gestures as popular as "pull down to refresh, pinch to zoom", UX (user experience) designers, researchers and engineers must consider many factors including human weaknesses.

Design screen touch gestures

The mobile phone has a series of sensors to achieve a variety of input behaviors: touch sensor, optical sensor, acceleration sensor, image sensor. For touch gestures, the mobile phone determines what operation to perform by recognizing the user's hand position, movement trajectory, speed, and angle. Because people are not as standardized as mobile phones, these gestures need not be consistent but there should be a rough standard.

To guide people to use mobile phones, designers will use related visual, sound and tactile cues. For example, there is often a signal at the corner of the screen that prompts the user that they must perform a certain action to obtain further information. Positive and negative feedback from mobile phones — buzzing, loading symbols, and running status all affect the user experience.

Cookie Jar UX co-founder and senior UX researcher Yaro Brock said that mobile phones should rely on prompts to guide people to use gestures step by step. But the problem is that human patience is limited. If we learn slowly, we will quickly turn off the annoying prompts, and the learning will be over.

The design method of the gesture prompt depends on the UX designer and engineer's understanding of the user. They tend to test for ordinary people, and on this basis, correct unreasonable gestures to make it more in line with general user habits.

In fact, we are often in a state where two hands are not enough, and the mobile phone has to be operated with one hand. This largely limits the types of gestures that users can use. Our patience to learn gestures is indeed very limited. David Winkler, senior UX manager at T-Mobile, said: "If users find it too difficult or fail repeatedly, people will give up."

What are the useful gestures?

The best gestures are simple and support one-handed operation. They should be as popular as the "pull-down refresh" developed and patented by Loren Brichter. Or as natural and simple as the flip action of Flipboard. The following are some of the characteristics of good gestures.

· Simple and easy to use. Not only is the action simple, but it can also be operated with one hand on a crowded subway.

· Easy to remember. One of the gestures should be easy to remember, and the other is to make people willing to remember.

·natural. In other words, on the one hand, the gesture should follow the natural habits and consciousness of the human being, and on the other hand, it should fit the operation that the gesture is about to produce.

·practical. Gestures should be comfortable for users, and few users are willing to click twice to see what they want to see, making them troublesome.

· Pleasant experience. Winkler thinks that good gestures will feel magical. UX is always unknown and difficult to tell. But this is just a manifestation of our understanding and enjoyment of technology. Brock said: "We live in the age of one thing, to a certain extent, they constitute the meaning of our lives. Like a pair of shoes or jeans, although worn, but people feel comfortable.

Future gesture

More gestures will be generated in the future, but most of them will be abandoned by people. The gestures that people can remember or are willing to report are ultimately limited. In the long run, gestures will gradually integrate with sensors, information conveyed by location, and other personal information.

The Galaxy S4 uses eye tracking technology-when the gaze moves to the bottom of the page, the page will scroll, and Moto X is always ready to listen to orders and start at any time. The Google Now app can issue card-like prompts to users based on your location information and personal arrangement changes. Flutter and the like control the phone through facial expressions and touchless gestures, but it is not convenient to use such large-scale gestures in public places.

These may not be called gestures, but this is due to user needs-who makes the gesture itself not perfect. Winkler said: "In the future, gestures will be more and more able to understand and cater to the needs of users in specific scenarios, and will become more intelligent." In other words, this means that we only need to remember very few gestures, and it ’s okay to become stupid. Too.

MicroMod Automation acquired the Fischer & Porter Micro-DCI family in early 2004. The Fischer & Porter Company, founded in 1937, had long been a leader in the design of process instrumentation; their brand grew to encompass a diverse range of leading flow-measurement and control products.

In the early 1980`s, Fischer & Porter introduced their Chameleon line of digital controllers, which grew into the Micro-DCI family-the most specified controllers for water and wastewater treatment. In 1989, F&P introduced the 53MC5000 Process Control Station. This was also acquired and brought up to current state-of-the-art technology by MicroMod, and now serves as the design foundation for our WaterPAK series of pre-engineered packages for water, wastewater and sewage treatment.

ABB MOD 30ML/MODCELL Controller

ABB MOD 30ML/MODCELL Controller

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